About This Game A miniature world coming to lifeExperience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology to honor the Vikings!Cool-down based combat that keeps the action flowingWartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. Although it contains the strategic elements from turn-based games, a mixture of slow down features and cool-down based gameplay maintains the tension of battle while allowing for breathing room to make tactical decisions. At its heart, Wartile is a game about positioning and tactical decision making.Your control the pace of battleWith Slow Time always available you can control the speed of the fight giving you an advantageous tactical benefit in critical situations where every action counts. Collect & level up figurines and customize their equipment and abilitiesCollect and level up an array of different figurines. Customize your Warband with armor pieces, weapons, unique combat abilities and set up your deck of Battle Cards, to provide a choice of tactical options before they embark on each quest. 7aa9394dea Title: WARTILEGenre: Indie, RPG, StrategyDeveloper:Playwood ProjectPublisher:Deck13, WhisperGamesRelease Date: 8 Feb, 2018 WARTILE Crack Gamehackstudios Clunky mechanics... Very hard to do anything at times. If you try to complete higher levels, the AI pretty much cheats in my opinion, basically becoming impossible to beat. God forbid you get a decent item in order to help in higher level boards early on. It is a very mediocre tactics game in need of better items. Why developers believe extreme difficulty and linear forced paths equal FUN is beyond my understanding. I regret purchasing the game, sorry. Its just not enjoyable. Tedious movement and attacks using clunky UI mechanics? Yes, plenty of that.. I have been playing this game for about a month, off and on when time allows.Firstly the look is that of a miniature game is quite pleasing and full of texture.The story is fine and strings the various battles into a gradual increase of difficulty and complexity. The various figures at your command have differing skill sets and different weapon\/armour requirements. This allows some play in what you may want to field against a certain force. Add to this are special action cards to use a point system that is generated during play. As you progress, further special actions are unlocked that can be chosen for a battle.There are some other ability icons you can add to your fighters as well that allows some modification.I do fine fault sometimes with the UI where I am trying to move a figure and it thinks you want to move the map. As well as sometimes you have to spin the map to pick up items as it cannot seem to understand that is what your trying to do; despite you pointer changing to show the pickup option. A minor annoyance.I enjoy it for what it is and its pleasing appearance.. Clunky mechanics... Very hard to do anything at times. If you try to complete higher levels, the AI pretty much cheats in my opinion, basically becoming impossible to beat. God forbid you get a decent item in order to help in higher level boards early on. It is a very mediocre tactics game in need of better items. Why developers believe extreme difficulty and linear forced paths equal FUN is beyond my understanding. I regret purchasing the game, sorry. Its just not enjoyable. Tedious movement and attacks using clunky UI mechanics? Yes, plenty of that.. I have been playing this game for about a month, off and on when time allows.Firstly the look is that of a miniature game is quite pleasing and full of texture.The story is fine and strings the various battles into a gradual increase of difficulty and complexity. The various figures at your command have differing skill sets and different weapon\/armour requirements. This allows some play in what you may want to field against a certain force. Add to this are special action cards to use a point system that is generated during play. As you progress, further special actions are unlocked that can be chosen for a battle.There are some other ability icons you can add to your fighters as well that allows some modification.I do fine fault sometimes with the UI where I am trying to move a figure and it thinks you want to move the map. As well as sometimes you have to spin the map to pick up items as it cannot seem to understand that is what your trying to do; despite you pointer changing to show the pickup option. A minor annoyance.I enjoy it for what it is and its pleasing appearance. Wartile has just left Early Access: Hi EveryoneFor background music to this announcement, we have chosen The Dark Gjallarhorn as it has just catches the mood we are in just now. https://youtu.be/xvE8eW8qw30After years of developing, iterating, testing, changing, listening and polishing we are finally ready to push Wartile out of the nest and see if it can fly by itself.Sometimes it has felt like an impossible and endless endeavor to reach the quality level that we aimed for, but luckily we have made most of this journey together with our community and early access players who have contributed with valuable feedback, inspiring and helping us to keep on going and focus on the right features.With today's release, we are delighted with the result and hope everyone can now immerse themselves in WARTILE’s rich, Norse mythology-inspired narrative and awaken their inner Viking!Hopefully, this is just the beginning of something bigger as we would love to see the Wartile universe expanded with new fantastic stories, themes and realms.Oh, and we have made a rather significant update aimed to make Wartile a bigger, better and sharper experience but to keep this announcement short and precise we will stay with the headlines.More Story!As requested by nearly everyone, we have been adding a deeper world story and narrative, and while it's still heavily focused on the world and its gods and mysteries, it also aims to enforce the overall progression of the game.ReputationYour Warband now earns reputation points that can be measured against the different battle boards tiers, helping you to identify their difficulty. It serves to guide and should not be considered a rule.Unique ItemsLots of unique weapons and magical items have been added to the world, and they are all for your taking. From the Campaign board, all the spoils and loot from each battle board can be viewed before venturing further.Renaming FigurinesCurry Days Forever or Mashee the meticulous, whatever matches your fantasy hero character. You now have the ability to rename your figurines to your own liking!Overall polish of the UIA general, all-around update of the UI has now made it much better and more beautiful. We know that the UI has not been the strength of the game and we hope these improvements will help.Fixed tons of bugsHundreds more than there are Draug in Lost Norse or Evil spirits at Alfablot, and they just seem to rise in an endless stream to hunt us. But thanks to the QA team at DECK13, we are victorious. Should you, however, meet one, please report it to us in the steam forum :)Fan LocalizationMembers of our great community have put in a massive effort to create a fan localization of Wartile into their native language.Here is the current localization progress that you can expect in the game. We are working hard to complete the last translation of all the ongoing languages as fast as possible. German - 100%Spanish - 100%Polish - 95 %Portuguise - 95 %Danish - 90 %French - 100%Russian - 100 %Polish - 95 %Italian - 100%Japanese - 90 %Wartile also support Simplified Chinese.Left is only to wish everyone good luck on their dangerous journey into a world ruled by selfish men and restless gods in their quest to reveal the secrets of Midgard and beyond.We are still around and very keen on hearing your feedback and ideas, so please don't hesitate to use the forum. Our best regards from the office in CopenhagenWartile Devs. Hotfix 0.7.2: Hi EveryoneWe are back with a minor update addressing some issues that were not adequately eradicated with our latest hotfix, together with some rebalancing of the Battle bards.Bug fixes:Fatal Error crash on the Alfablot Battle Board during the playthrough. Targeting issue on enemy Volvas couldn't be targeted with abilities on the Alfablot Battle BoardIssue where Zooming in/out was to fast when Time Slow was activeSometimes items didn't show up correctly after equipping an item to a figurineBug causing an item to disappear when buying a new item in the merchantTurning pages in the equipment stock at the merchant was sometimes buggy. Buying units in the shop now immediately show up in unit management.Fixed an issue with burnable towers and waypoints on Thor’s Wrath.Change:Equipped Tokens no longer shows up in the shop - they can't be sold, only destroyedRebalanced card costsThe intention is to lower the cost of cards to have more uses per board and not be punished as hard for not getting the maximum potential of cards. This means that most changes have their effect scaled down with their new cost. While doing this pass, we did rebalance a couple of cards that we felt were too expensive regarding their effectiveness.[/list] Bear Trap: now deals 10 damage and costs 1 Battle Point (down from 20 damage and 3 battle points) Touch of Eir: now heals 30 health and costs 3 Battle Points (down from 50 health and 5 battle points) Flames of Glod: Tick time increased to 1 seconds and costs 4 Battle Points (up from 0.75 tick time and 6 battle points) Pilgrim’s Madness: Duration decreased to 10 seconds and cost to 6 Battle Points (down from 12 seconds duration and 7 battle points) Draugr Shrine: Reduced to summoning 3 Ddraugr and costs 4 Battle Points (down from spawning 4 Draugr and 6 battle points) Strength of Tyr: Reduced battle point cost to 2 Battle Points (reduced from 3 battle points) Thor’s Roar: Reduced battle point cost to 4 Battle Points (reduced from 5 battle points)LocalizationWe would also like to mention that on Fan localization we have updateded following languages and they all show as 95% - 100% percent done, but remember that during early access few phrases might not be translated. GermanItalian FrenchRussian JapanesePolishPortuguese Thanks to our dedicated community for duing such an amazing job. That was all for now.. have fun everyone Best regards The Wartile Dev Team. A soft launch of the upcoming update: Hi everyoneWe are back, and excited to announce that the major update that we have been working on for months now is almost done and ready to be released.With this new update, we have made some significant changes that improve not only the tactical aspect of the game but also affect the overall game experience.Before announcing the official release of the update, we would like to invite those of you interested, to try out the new build and provide us with your feedback. Your opinion is essential for us in evaluating the design and direction of Wartile.To provide your feedback, we have created two new pinned threads in the Steam Community Forum named Bug reporting PrePatch 1.1 and a Feedback on PrePatch 1.1If you prefer not to use the Steam forum you are welcome to mail your feedback to us at contact@Wartile.com however this prevent other players to see your feedback and share their experience. If you want to be an early mover and try out the update and you can gain access to the beta through Wartile - properties Betas.As we have rewritten the whole story in Wartile, we highly recommend to play the Beta as New Game, but if you want to save your current progress you need to make a backup of your current DefaultSaveSlot manually, you can find a tutorial on how to so so here.[www.wartile.com] The see the full patch notes and more in-depth instructions on how to access the beta, please visit our news post on our homepage [www.wartile.com] In your library find right-click wartile and select properties from the drop down menuIn Wartile - Properties select “Betas.” In the window “Select the beta you would like to opt into:” choose “Beta”. Now your Library should start to update to the new build, and once the update has is installed, you should be ready to go.Please keep in mind that during the next week well will be tweaking the Beta build based on your feedback and our observations with the build; however, we do not expect there to be any significant changes.PrePatch Highlights. Hotfix 0.7.3: Hi everyoneFirst, we would like to wish everyone a Happy New Year. We have just released a minor hotfix addressing some critical bugs reported during the winter holidays. Fixes:Fixed an issue with Spearwall that made the ability crash the game under certain conditions.Fixed an issue that caused the "Menu Arrows" to become unusable in the Unit Customization after having performed certain actions in the Shop.Stat Card now correctly adds "bonus damage" stat when unarmedVolva Swarm unit ability now has a prettier death animationGjallerhorn on "The Heidrun Clan" map no longer "rewards" a goat card.Healing herb (The Dark Forest) card now correctly shows the ability duration.Fixed an issue where some players would not receive items purchased in the Merchant. This was caused by an error in the savegame when counting their equipment. (We could not reproduce this error, so if you experience it, please let us know.)Best regards The Wartile Dev Team. Wartile on Autumn Sale and a small patch: Hi everyoneDays are swiftly passing by, and Autumn have arrived with its dark mornings and chilly winds. Are you are looking for an excuse to stay inside without missing out on epic adventures, brutal Vikings and Norse lore, then Wartile is 35% off and the Original soundtrack 15% off during the Autumn Steam sale. https://store.steampowered.com/app/404200/WARTILE/During Halloween, we had a seasonal board available for our players, and it was a great success, this is something we would love to do more of in the future if we get the chance. We hope that most of you had the chance to get your fingers on some of the rewards, else we expect it to be up again next year:)We have just uploaded a minor patch 1.1.6.0We have changed the light setting at the introduction battle board to be more spectacular. For anyone playing with gamepads, we have made some major improvements regarding communication and controller setup. Please be aware that we are still working on the controller setup and are open for any feedback you might have. We have added a Gamepad feedback post in the forum.Furthermore, we have made some minor adjustments to the achievements.Two of our achievements, A Taste for Gold - Collect 1.000 gold and A Collection for Kings - Loot 1.000 items as we realize it was set to a way too high a threshold.To fix this the three collect gold achievements will be changed from 1.000/10.000/100.000 to 100/1.000/10.000 and loot achievements from 10/100/1.000 to 1/10/100.If some of you hard working Vikings have been struggling to achieve the 1000 items or 100.000 gold threshold and were getting close, please write us in the comments below and we will find a way to honor your efforts.As a final note we just want to let you know that we are still making improvements and new content to Wartile and hope that you enjoy Wartile as much as we enjoy making it.Kind regardsThe Wartile Dev Team
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